Glistening Steelblade [DVR008] (Classic Battles: Rhinar vs Dorinthea) LGS003-PSet: Classic Battles: Rhinar vs Dorinthea Edition: Unlimited Finish: Regular Type: Action Rarity: Majestic Class: Warrior Cost: 1 Dorinthea Specialization (You may only have Glistening Steelblade in your deck if your hero is Dorinthea.) Your next Dawnblade attack this turn has go again. Whenever Dawnblade hits a hero this turn, put a +1{p} counter on it. Go again
we must first have recourse to death
Invocation Rarity: Marvel Class: Draconic Illusionist Cost: 2 Power: 0 Transform target ash you control into Ouvia
) Blade Break (If you defend with Heart of Ice
Set: Alpha Edition Type: Enchantment Rarity: Uncommon Cost: {3}{R} Attacking creatures you control get +1/+0
Hatchet of Mind gains +1 [Power] until end of turn
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Super Rare Class: Ranger Cost: 0 Power: 4 (Arrows can only be played from arsenal and only if you control a bow
Set: Promo Finish: Cold Foil Type: Hero Rarity: Promo Class: Guardian Elemental Life: 40 Intellect: 4 Oldhim
I'd have told you what it was
Set: Tales of Aria Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Legendary Class: Ice Cost: 0 Once per Turn Action - [1 Resource]: Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn
If you have
Set: Promo Finish: Cold Foil Type: Action Subtype: Aura Rarity: Promo Class: Illusionist Cost: 0 Power: 0 Your first Illusionist attack each turn loses and can't gain phantasm
destroy Chains of Eminence